Town: Ådehlÿ Shhuwt Ehgdab

Ådehlÿ Shhuwt Ehgdab

Ådehlÿ Shhuwt Ehgdab
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDakyehgdew Kingdom
Sub ProvenceZazmujhà County
RegionDodu̹ Îhâhochyû Woodlands
Founded1339
Community LeaderJarl Limphiel Zÿhndtubqugbuhez
Area6 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2682 m (8799 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population1443
Population Density240 people per km2 (721 people per mi2)
Town AuraSummoning
Naming
Native nameÅdehlÿ Shhuwt Ehgdab
Pronunciation/goʤ/ /ɪ̘gˈdab/
Direct Translation[probable] [manager]
Translation[Not Yet Translated]

Ådehlÿ Shhuwt Ehgdab (/goʤ/ /ɪ̘gˈdab/ [probable] [manager]) is a subtropical Town located in Zazmujhà County, Dakyehgdew Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shhuwt Ehgdab is derived from the Dwarven language, as Ådehlÿ Shhuwt Ehgdab was founded by Truthnu Härtfewy, who was culturaly Dwarvern.

Climate

Ådehlÿ Shhuwt Ehgdab has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Ådehlÿ Shhuwt Ehgdab receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Shhuwt Ehgdab covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2682 m (8799 ft) above sea level.

Overview

Ådehlÿ Shhuwt Ehgdab was founded durring the early 14th century in fall of the year 1339, by Truthnu Härtfewy. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Truthnu Härtfewy.

Ådehlÿ Shhuwt Ehgdab was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shhuwt Ehgdab is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ådehlÿ Shhuwt Ehgdab is buildings are arranged arround a network of broad packed earth streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Astonishigly, the somewhat suffishent are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ådehlÿ Shhuwt Ehgdab gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Ådehlÿ Shhuwt Ehgdab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Shhuwt Ehgdab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Shhuwt Ehgdab's parks.

Ådehlÿ Shhuwt Ehgdab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shhuwt Ehgdab.

Ådehlÿ Shhuwt Ehgdab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shhuwt Ehgdab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shhuwt Ehgdab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shhuwt Ehgdab's public wards, blessings, and other arcane systems.

Ådehlÿ Shhuwt Ehgdab possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Shhuwt Ehgdab's grid is powered by a god's will and kindness.

Ådehlÿ Shhuwt Ehgdab possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ådehlÿ Shhuwt Ehgdab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Shhuwt Ehgdab's natural decorations nor waterways.

Ådehlÿ Shhuwt Ehgdab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Shhuwt Ehgdab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Shhuwt Ehgdab's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Ådehlÿ Shhuwt Ehgdab tiny harmless tornadoes plague the town.

The Assassin Vine near Ådehlÿ Shhuwt Ehgdab are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Shhuwt Ehgdab's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Charm energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 4
    • Farmland: 5844 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4329
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Ådehlÿ Shhuwt Ehgdab's population work within a Foundational Occupation.

873 of Ådehlÿ Shhuwt Ehgdab's population do not work in a formal occupation, but do contribute to the local economy. 115 (8%) are noncontributers.

Points of Interest

Ådehlÿ Shhuwt Ehgdab has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea (2761 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a castle of Enchantment, an a castle imbued with notable amounts of Enchantment energies was created in Ådehlÿ Shhuwt Ehgdab by in time immemorial, reportedly some time during the late 2nd century.

History